Organization Rules Directory

Organizations Handbook

Use this handbook to find the exact organization rule you need. Each card leads straight to the category covering approvals, development, identity, conflict, enforcement, and long-term group standards.

01

Welcome To Organizations

How organizations shape city life, what Crime Management oversees, and why story quality matters more than wins.

02

Creating An Organization

Starting as unofficial, Tier 1 requirements, what groups can do, what they cannot do, and how official applications work.

03

Setup & Development Fee

Official organization setup fees, PayPal process, what the fee covers, approval order, and refund expectations.

04

Organization Progression

Unofficial to official progression, benefits, standing requirements, and established organization recognition.

05

Rosters & Membership

Roster caps, leader limits, membership rules, recruitment standards, audits, and cooldowns after leaving.

06

Organization Identity

Colors, patches, symbols, representation, dress expectations, and prohibited imagery.

07

Compounds & Properties

Clubhouses, compounds, storage, vehicles, asset usage, inactivity reviews, and property conduct.

08

Alliances

Alliance limits, approvals, restrictions, cooldowns, asset rules, and how allied groups still remain separate.

09

Conflicts & Wars

Legitimate conflict sources, escalation, war declaration tickets, war rules, and post-war expectations.

10

Criminal RP Standards

Leadership responsibility, RP over winning, earned territory, loyalty, consequences, and respecting rivals.

11

Discipline & Enforcement

Organization accountability, strikes, suspensions, reviews, immediate action triggers, removals, and appeals.

12

Leave Your Mark

Final organization philosophy about leadership, loyalty, commitment, creativity, and building a name on the Coast.