Organization Rules Directory
Organizations Handbook
Use this handbook to find the exact organization rule you need. Each card leads straight to the category covering approvals, development, identity, conflict, enforcement, and long-term group standards.
Welcome To Organizations
How organizations shape city life, what Crime Management oversees, and why story quality matters more than wins.
02Creating An Organization
Starting as unofficial, Tier 1 requirements, what groups can do, what they cannot do, and how official applications work.
03Setup & Development Fee
Official organization setup fees, PayPal process, what the fee covers, approval order, and refund expectations.
04Organization Progression
Unofficial to official progression, benefits, standing requirements, and established organization recognition.
05Rosters & Membership
Roster caps, leader limits, membership rules, recruitment standards, audits, and cooldowns after leaving.
06Organization Identity
Colors, patches, symbols, representation, dress expectations, and prohibited imagery.
07Compounds & Properties
Clubhouses, compounds, storage, vehicles, asset usage, inactivity reviews, and property conduct.
08Alliances
Alliance limits, approvals, restrictions, cooldowns, asset rules, and how allied groups still remain separate.
09Conflicts & Wars
Legitimate conflict sources, escalation, war declaration tickets, war rules, and post-war expectations.
10Criminal RP Standards
Leadership responsibility, RP over winning, earned territory, loyalty, consequences, and respecting rivals.
11Discipline & Enforcement
Organization accountability, strikes, suspensions, reviews, immediate action triggers, removals, and appeals.
12Leave Your Mark
Final organization philosophy about leadership, loyalty, commitment, creativity, and building a name on the Coast.