Community Handbook

Combat & Violence

Combat must serve roleplay. Violence should be the result of escalation, not the beginning of empty interaction.

RDM & VDM

Do not attack, injure, or kill another player without valid in-character reason, roleplay buildup, dialogue, and context. Do not use vehicles as weapons without valid roleplay context. Running people over or repeatedly ramming to harm others is prohibited.

Initiation & Escalation

Before combat, provide clear roleplay interaction and reasonable escalation. This may include warnings, threats, demands, negotiations, or prior conflict.

New Life Rule & Third-Party Rule

After death or full revival from a fatal scene, forget the events leading to your death and do not return to the scene or seek revenge. Minimum cooldown: 15 minutes. Do not join active fights, robberies, police scenes, or conflicts without legitimate in-character reason.

Crash Realism & Conversion Devices

High-speed crashes, rollovers, and major impacts must be roleplayed realistically with injuries, damage, and consequences. Fully automatic conversion devices may not be used against police, EMS, or government employees. Criminal groups may use them against other criminal groups only when all initiation and combat rules are followed.

Medic Bob In Combat

Medic Bob is not a combat reset, scene bypass, or revenge tool. Active scenes must fully conclude before Medic Bob is used.